Profile
Visual Effects Supervisor with 20+ years’ experience delivering feature films, episodic TV, and commercials. Proven success managing budgets of up to $3M, supervising teams of 80+ artists, and coordinating 900+ VFX shots per project across multiple vendors worldwide. Skilled at bridging the gap between filmmakers and post-production, providing on-set problem-solving, and ensuring delivery of complex sequences on time and within budget.
Credits include The Expendables franchise, The Legend of Hercules, The Protégé, Hunter Killer and London Has Fallen.
Skills Summary
- VFX script breakdown, shot planning & technical design, previz/postviz design and supervision
- Budgeting & cost control (pre-production & post-production) – managed budgets up to $3+ million
- Team leadership & mentoring (led teams of up to 80)
- On-set supervision: real-time problem solving, MoCap and plate shooting direction, set surveying, HDRI and other tech data capture
- Vendor & multi-studio collaboration across up to 12 vendors
- Production pipeline optimisation & asset management
- Software: Autodesk Maya, Massive, Foundry Nuke, Adobe Photoshop and Illustrator, Autodesk Flow Production Tracking (ShotGrid), DaVinci Resolve/Fusion, Unreal Engine
Professional Experience
Freelance VFX Supervisor — Aug 2024–Present
Production and On-Set VFX Supervisor for Lucky Strike (feature, in postproduction) – Oct. 2024 – Apr. 2025.
- Designed VFX strategy with the director and producers, from pre-production through final delivery.
- Supervised on-set VFX shoots, data capture, and technical setups, solving issues in real time to keep production on schedule.
- Oversaw deliverables from vendor to ensure consistency and shot quality across sequences.
Worldwide FX (WWFX), Sofia — Apr 2001–Jul 2024
Roles: 3D Artist → In-House VFX Supervisor → On-Set & Production VFX Supervisor
- Supervised VFX on over 40 feature films and TV series including The Protégé, Memory, The Expendables franchise, The Legend of Hercules, Olympus Has Fallen, London Has Fallen, and Hunter Killer.
- Created shot breakdowns and VFX solutions that balanced creative goals with budget and schedule.
- Directed on-set VFX work – plate shoots, mocap, HDRI, and full set data capture – while solving real-time production challenges to avoid delays.
- Managed budgets up to $3M, teams of 80+ artists, and coordinated delivery of up to 900+ shots per project across multiple vendors.
- Developed previz and postviz sequences, technical bids, and vendor packages to support storytelling and production planning.
- Built and scaled in-house teams for both pre- and post-production, improving delivery timelines and consistency across studios.
- Worked closely with directors, producers, and executives from pre-production through DI, ensuring creative intent was met.
- Mentored junior artists and coordinators, keeping teams motivated and communication clear under tight deadlines.
Selected Credits (Highlights)
- The Protégé (2021) — Led 50+ artists across 4 vendors; oversaw 390+ shots delivered on schedule.
- Memory (2022) — Directed all VFX from previs to DI delivery. Led 20+ artists across 2 vendors; oversaw 350+ shots delivered on schedule. Ensured seamless delivery for studio execs.
- London Has Fallen (2016) — Supervised complex destruction sequences; directed data capture across multiple sets.
- The Legend of Hercules (2013) — Directed all VFX from previs to DI delivery; coordinated with the producers and director to maintain director’s creative vision within the budget and under tight timelines. Supervised 900+ VFX shots with a blended team of in-house and outsourced vendors; integrated multi-vendor workflows.
- The Expendables 2 & 3 (2012, 2014) — Coordinated large-scale action sequences, green screen setups, and heavy CG integration across multiple shooting locations; supervised on-set data acquisition.
- Hunter Killer (2018) — Designed water/underwater animation and simulation pipelines.
Earlier credits (2002–2011): Conan the Barbarian, The Expendables, The Fourth Kind, Rambo, Automata, Survivor, Bullet Head, Mechanic: Resurrection.
(Full list available on IMDb.)
Employment History
Freelance
August 2024 – present
- Production VFX Supervisor and on-set supervisor for Lucky Strike (Oct. 2024 – Apr. 2025)
- On-set VFX Supervisor for Xbox Ex-Boxer Commercial (Aug. 2025)
Worldwide FX – Sofia, Bulgaria
April 2001 – July 2024
3D Artist, In-House VFX Supervisor, On-Set VFX Supervisor and Production VFX Supervisor with experience on over 50 projects, including feature films, TV shows, and commercials.
Education
University of Gabrovo (Bulgaria)
Master Degree in Computing and Automation
Work History / Credits
Production 703_a3119b-1e> |
Position 703_55117d-62> |
---|---|
Lucky Strike (in postproduction) 703_33d0b1-a1> |
Production VFX Supervisor; On-set VFX supervisor 703_037596-6f> |
The Gray House (TV series) 703_a36142-a2> |
VFX Supervisor (WWFX) 703_737385-9c> |
Helgoland 513 (TV series) 703_a8bd95-fa> |
VFX Supervisor (WWFX) 703_088fe0-4b> |
Unwanted (TV series) 703_552ebd-e2> |
VFX Supervisor (WWFX); Crowd Simulation Artist (Massive) 703_3fc583-10> |
Club Las Piranjas (TV series) 703_d633dc-88> |
VFX Supervisor (WWFX) 703_bdc285-49> |
Drift – Partners in Crime (TV series) 703_e837bd-42> |
VFX Supervisor (WWFX) 703_75031d-27> |
Euphoria (Short) 703_993c37-7c> |
On-set VFX Supervisor (Bulgaria Locations) 703_f19354-d9> |
Die Geschichte der Menschheit – leicht gekürzt 703_36ae45-ad> |
VFX Supervisor (WWFX); On-set VFX Supervisor (BG Locations) 703_057183-f9> |
Memory 703_0f190e-5b> |
Production VFX Supervisor; On-set VFX supervisor 703_c72c78-ad> |
Funeral for a Dog (TV series) 703_50706c-89> |
On-set VFX Supervisor (Bulgaria Locations) 703_af0622-b9> |
The Protégé 703_eb9c13-b4> |
Production VFX Supervisor; On-set VFX supervisor 703_d06cb5-25> |
Pinky 703_a45651-aa> |
Production VFX Supervisor; On-set VFX supervisor 703_11010f-cb> |
Hunter Killer 703_ef1ef4-17> |
VFX Supervisor (WWFX) 703_5c5956-78> |
Bullet Head 703_b2cb91-5e> |
Production VFX Supervisor; On-set VFX supervisor 703_a9c9d9-37> |
Mechanic: Resurrection 703_042aa1-7e> |
VFX Supervisor (WWFX) 703_25da73-86> |
London Has Fallen 703_91b4a9-5d> |
VFX Supervisor (WWFX); On-set VFX supervisor 703_5bef11-36> |
Survivor 703_3eb7ce-0c> |
VFX Supervisor (WWFX) 703_8161df-91> |
Automata 703_94baec-7e> |
VFX Supervisor (WWFX) 703_95eec5-e5> |
The Expendables 3 703_8acffe-81> |
VFX Supervisor (WWFX); On-set VFX supervisor 703_3c29bb-ad> |
The Legend of Hercules 703_f73f0f-e3> |
Production VFX Supervisor; On-set VFX supervisor 703_be8716-42> |
Killing Season 703_be69db-7e> |
VFX Supervisor (WWFX) 703_ba6645-cc> |
Olympus Has Fallen 703_220f94-9b> |
VFX Supervisor (WWFX) 703_500e21-95> |
The Expendables 2 703_ab5c6b-41> |
VFX Supervisor (WWFX); On-set VFX supervisor 703_716e3f-3a> |
Assassin’s Bullet 703_19c61c-d8> |
VFX Supervisor (WWFX) 703_c4924e-af> |
Conan the Barbarian 703_436ad8-fe> |
VFX Supervisor (WWFX); Crowd Simulation Artist (Massive) 703_ff6637-d7> |
The Expendables 703_c3bc72-bc> |
VFX Supervisor (WWFX) 703_93745e-ab> |
The Fourth Kind 703_c60400-a0> |
Production VFX Supervisor; On-set VFX supervisor 703_fc1e1b-d6> |
Ninja 703_88dc8c-55> |
Crowd Simulation Artist (Massive) 703_c9da42-64> |
Command Performance 703_bf99a2-09> |
Crowd Simulation Artist (Massive) 703_84a151-f2> |
The Code 703_ae5715-81> |
3D Lead Artist 703_edc53d-a9> |
Private Valentine: Blonde and Dangerous 703_fd3eb3-22> |
VFX Supervisor (WWFX) 703_d69a9e-d0> |
Roman Mysteries (TV series) 703_82f7a7-1c> |
On-set VFX supervisor 703_ba9209-1a> |
Day of the Dead 703_6bf525-0c> |
Production VFX Supervisor; On-set VFX supervisor 703_a445a6-76> |
Rambo 703_1de3ae-67> |
VFX Supervisor (WWFX) 703_b84d25-5f> |
Attack of the Gryphon 703_4986b4-a9> |
Production VFX Supervisor; On-set VFX supervisor 703_9d05a1-5d> |
Wicked Little Things 703_f27d89-14> |
Production VFX Supervisor; On-set VFX supervisor 703_2ae55b-47> |
The Contract 703_9a9558-47> |
Production VFX Supervisor; On-set VFX supervisor 703_c060a0-c3> |
End Game 703_956f51-68> |
Production VFX Supervisor; On-set VFX supervisor 703_894713-70> |
Edison 703_3e4f91-f0> |
VFX Supervisor (WWFX) 703_af81ba-66> |
Submerged 703_dbf908-76> |
Production VFX Supervisor; On-set VFX supervisor 703_7101c7-08> |
Mansquito 703_24716c-82> |
Production VFX Supervisor; On-set VFX supervisor 703_95344c-c7> |
Control 703_2f92e4-cf> |
3D artist/generalist 703_b03497-a7> |
Unstoppable 703_eae413-f7> |
VFX Supervisor (WWFX) 703_7c2c4c-cf> |
Alien Lockdown 703_9f957b-bd> |
Production VFX Supervisor; On-set VFX supervisor 703_088f99-c7> |
Air Marshal 703_e2a7bf-a4> |
Production VFX Supervisor; On-set VFX supervisor 703_778718-80> |
Submarines 703_6599d0-37> |
Production VFX Supervisor; On-set VFX supervisor 703_ece499-5b> |
Alein Hunter 703_c9e6c9-7e> |
VFX Supervisor (WWFX) 703_61618d-12> |
Death Train 703_116924-07> |
3D artist/generalist 703_27f8e7-bd> |
Shark Attack 3: Megalodon 703_923024-00> |
3D artist/generalist 703_e6198c-08> |
Derailed 703_f88445-ed> |
3D artist/generalist 703_e219fc-ad> |
Crocodile 2: Death Swamp 703_193fa4-4a> |
3D artist/generalist 703_d7573a-ae> |